Points System Explained

AirsoftCompetition.com uses an unique unique ranking method. It’s also quite easy to understand. Unlike Points and ELO, a competitor is never penalized for losing a match. At the end of a match, if the winner is ranked lower than the loser, the winner will move up closer in ranking to the person that lost. Checkout these examples below:

Player2 defeated Player7. The winner of the match is ranked higher than the loser, so logically we expected this outcome. No positions change as a result of this match.
Player8 defeated Player3. The winner of the match is ranked lower than the loser, so this competitor moves up.

The exact number of positions the winner moves up is dependent on the difference between the two rankings, rounded down. So in our second example above, the winner moved up to spot 5 ((3 + 8) / 2 = 5.5, so 5).

The reason we don’t penalize the winner by dropping him in ranking is because we want to encourage play. One of the biggest challenges with league plays is activity. The last thing we want is for ranked competitors to sit idle to maintain their position (main issue with ELO rating). The only way a competitor can lose his position is by inactivity – somebody else in an unrelated match will leapfrog him.

Similar to ELO, this method has the advantage that the bigger the challenge (competing against a higher player), the bigger the jump up.

See our Available Ladders with Rung-Up ranking here